Alexandre Tamisier

CG Designer / Houdini Artist / Technical Artist

Toronto, Canada

About

Alexandre Tamisier is a CG Designer and Technical Artist based in Toronto, specializing in Houdini, simulation and procedural visual systems.

His work moves between design and technical development, using procedural workflows to create simulation-driven imagery for entertainment, fashion and commercial projects. His experience includes work for Phish at Sphere, Kenzo, Burberry, L'Oréal, Audemars Piguet, Valentino, Balenciaga, Samsung, Lacoste and Sky Cinema.

Alongside final-frame design, Alexandre develops the systems behind the work: Houdini HDAs, procedural tools, GPU-accelerated simulations and artist-facing workflows. His approach is centered on making complex technical systems controllable enough to art-direct, while keeping the final image and motion as the primary measure of success.

Expertise

  • Houdini & Procedural Design
  • Simulation & FX
  • Motion Design
  • Look Development
  • Technical Art
  • Tool & HDA Development
  • Solaris / USD
  • Karma XPU & Redshift

Selected Clients & Projects

  • Phish at Sphere
  • Kenzo
  • Burberry
  • L'Oréal
  • Audemars Piguet
  • Valentino
  • Balenciaga
  • Samsung
  • Lacoste
  • Sky Cinema

Studios

  • Tendril
  • SideFX

Experience

  • Tendril

    Technical Artist, Houdini Simulation & Procedural Systems

    Toronto · 2025-Present

    Simulation, procedural systems, look development and artist-facing Houdini tools for commercial and entertainment projects.

  • SideFX

    Houdini R&D Artist, FX Marketing

    Toronto · 2025

    Worked with Houdini developers on Flow Solver, GPU Pyro, Reaction-Diffusion and other Houdini 21 tools. Created launch imagery, technical examples and presentation work, including the official Houdini 21 splash screen.

  • Independent

    Houdini FX & Motion Designer

    2018-2025

    Simulation, procedural design, lighting and look development for international studios and brands across fashion, luxury, technology and motion design.

Talks

  • Fractal Threads

    Houdini Equinox Toronto · SideFX & Tendril · 2026

    Procedural spider webs, simulation systems, tunnels and evolving structures created for Phish at Sphere.

  • Designed Behavior

    CTRL+SHIFT · Tendril · 2026

    Flow Solver, feedback systems and simulation as an art-direction framework.

  • Get in the Flow

    OFFF Montreal · SideFX · 2025

    Houdini 21 Copernicus, Flow Solver and procedural visual production.

  • COP Pyro: Rethinking Smoke Simulations

    Houdini Equinox Toronto · SideFX · 2025

  • Intro to Copernicus Solvers

    Houdini Equinox Toronto · SideFX · 2025

Contact