Alexandre Tamisier
CG Designer / Houdini Artist / Technical Artist
Toronto, Canada
About
Alexandre Tamisier is a CG Designer and Technical Artist based in Toronto, specializing in Houdini, simulation and procedural visual systems.
His work moves between design and technical development, using procedural workflows to create simulation-driven imagery for entertainment, fashion and commercial projects. His experience includes work for Phish at Sphere, Kenzo, Burberry, L'Oréal, Audemars Piguet, Valentino, Balenciaga, Samsung, Lacoste and Sky Cinema.
Alongside final-frame design, Alexandre develops the systems behind the work: Houdini HDAs, procedural tools, GPU-accelerated simulations and artist-facing workflows. His approach is centered on making complex technical systems controllable enough to art-direct, while keeping the final image and motion as the primary measure of success.
Expertise
- Houdini & Procedural Design
- Simulation & FX
- Motion Design
- Look Development
- Technical Art
- Tool & HDA Development
- Solaris / USD
- Karma XPU & Redshift
Selected Clients & Projects
- Phish at Sphere
- Kenzo
- Burberry
- L'Oréal
- Audemars Piguet
- Valentino
- Balenciaga
- Samsung
- Lacoste
- Sky Cinema
Studios
- Tendril
- SideFX
Experience
Tendril
Technical Artist, Houdini Simulation & Procedural Systems
Toronto · 2025-Present
Simulation, procedural systems, look development and artist-facing Houdini tools for commercial and entertainment projects.
SideFX
Houdini R&D Artist, FX Marketing
Toronto · 2025
Worked with Houdini developers on Flow Solver, GPU Pyro, Reaction-Diffusion and other Houdini 21 tools. Created launch imagery, technical examples and presentation work, including the official Houdini 21 splash screen.
Independent
Houdini FX & Motion Designer
2018-2025
Simulation, procedural design, lighting and look development for international studios and brands across fashion, luxury, technology and motion design.
Talks
Fractal Threads
Houdini Equinox Toronto · SideFX & Tendril · 2026
Procedural spider webs, simulation systems, tunnels and evolving structures created for Phish at Sphere.
Designed Behavior
CTRL+SHIFT · Tendril · 2026
Flow Solver, feedback systems and simulation as an art-direction framework.
Get in the Flow
OFFF Montreal · SideFX · 2025
Houdini 21 Copernicus, Flow Solver and procedural visual production.
COP Pyro: Rethinking Smoke Simulations
Houdini Equinox Toronto · SideFX · 2025
Intro to Copernicus Solvers
Houdini Equinox Toronto · SideFX · 2025
Contact
Toronto, Canada