Kenzo - Embroidered Knitwear
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An Instagram campaign for Kenzo built around two embroidered knitwear designs, each presented in its own short animation. The aim was to celebrate the craft of embroidery itself: every design is built stitch by stitch on screen rather than revealed complete.
The original Kenzo illustrations arrived as layered source artwork, with every colour already separated. In Houdini, each colour became actual curve geometry, and the stitches were instanced along it, their placement and orientation derived procedurally so that the embroidery follows the original patterns, colour by colour.
A single attribute travels through the curves and drives the animation. It activates each stitch in turn, offsets its timing, and adds noise and displacement, so the pattern grows across the garment as if it were being sewn. Beneath it, the knitted fabric is itself built from instanced curves, and a Vellum simulation gives it an organic secondary motion.
I handled the CG production: preparation, Houdini procedural development, geometry, animation, simulation, shading, lighting, camera work, and rendering in Redshift. ONSHORE Studio produced the campaign and managed client communication and feedback; the original illustrations are Kenzo’s.
Credits
- Client
- Kenzo
- Studio
- ONSHORE Studio
- Role
- CG Production
- Tools
- Houdini and Redshift
Team
- Direction & Art Direction
- Hugo Richel
- Creative Direction
- Julien Gaullet
- Sound Design
- Arthur Cormerais






