Breuninger - Spring/Summer 2022

Year
2022
Client
Breuninger
Discipline
Butterfly Animation, Vellum Simulation & Rendering
Role
Butterfly Animation, Vellum Simulation, and Shot Integration & Rendering
0:00–:––
TSF
0:00–:––
FLE
Overhead campaign shot: five models in summer clothes lie on a lawn among ferns and flowers, while small blue butterflies flutter over them.
Wing animation test
Screenshot of a Houdini tool's parameters for the butterfly: geometry caches, retime and variation sources, speed, scale and offset controls, and jiggle settings.
The butterfly animation tool
The butterfly in Houdini
Wire simulation setup

For Breuninger’s Spring/Summer 2022 campaign, I animated and rendered butterflies across a series of shots. Starting from an existing butterfly model, I used Vellum to develop broad, fluid wing movements. The goal was not strict realism, but an elegant motion that worked with each composition. I then art-directed the butterflies’ paths and placement shot by shot.

The production used an unusual virtual-production workflow. The live-action scenes were filmed on a stage in Munich surrounded by LED panels displaying Unreal Engine environments, and the camera setup recorded its 3D movement during the shoot. The compositing team used that data in Nuke to prepare tracked cameras and rough proxies of the characters’ positions, which I used to place and animate the butterflies in the scenes.

I delivered the final butterfly renders and worked with the external compositing team to supply the passes they needed, including motion vectors and depth. The full set of shots was completed in approximately two weeks.

Credits

Client
Breuninger
Role
Butterfly Animation, Vellum Simulation, and Shot Integration & Rendering
Tools
Houdini, Vellum, and Redshift

Team

Direction
Chang Lin & Hugo Richel
Art Direction & Lead CGI
Hugo Richel
Director of Photography
a_romain c/o Vinh Nguyen Quang
Head of Design
Petra Langhammer
Producer
amkirsche
Producer Assistant
julian_mathieu_
Post-production
Onshore Studio
Sound Design & Music
Arthur Cormerais
Production Design
Pan Patelis
Art Department
Marco Galli & Bastian Höhl
Unreal CGI
Pierre Chouzy
Editing Supervisor
Thomas Floch
Compositing
f.vfxstudio
Lead Compositor
Franklin Toussaint
Compositors
Corentin Laplatte, Arnaud Cassier & Franklin Toussaint
3D Tracking
Selim Mondzie
Grading
Jacques Dziura
Photographer
johnpaulpietrus c/o Schierke Artists
BTS Camera 1 & Edit
melih_akya
BTS Camera 2
domsgmnn
Project Manager
Kendra Ahrens
Styling
dogi_
Hair
Uli Wissel c/o Uschi Raabe
Make-up
Sina Stölzle c/o Uschi Raabe
Cast (TSF)
atusa_jafari, matteomiccini, Nikita Kobe, grace.epolo

More work

All work